GeoLocation in Learning and Teaching – LiveBlog

This afternoon I am attending, and supporting my colleague Tom, at the GeoLocation in Learning and Teaching event at the University of Edinburgh. This is an internal event arranged by the Social and Cloud based Learning and Teaching Service (http://edin.ac/1cHRslP). The event will be focusing on Geolocation technology used in learning and teaching at the University of Edinburgh.

We are kicking off with a brief introduction from Susie Greig to the day noting that “there does seem to be some interest in using GeoLocation in learning and teaching” – something definitely backed up by a very full room for this afternoon’s session!

Dr Hamish MacLeod, Senior Lecturer, Moray House School of Education– will be discussing the INGRESS game, he will describe the many rich features, and why he thinks they are (potentially) relevant to learning.

I think there are two real approaches to learning in gaming… One you might attribute to Marc Prensky – a kind of con folk into learning approach. I have much more sympathy for John Paul Gee’s take on gaming and learning.

I am talking about INGRESS, a mobile game (iOS and Android) but it is not a casual game, it requires proper engagement. It is a location dependent game – you have to get out there and use it in the world and it demands movement in the world. It is also an “exergame” – perhaps encourages exercise. It is an augmented relaity game, and alternate reality game, and it is open to users – you can contribute, interact, actively contribute to the game.

The game itself uses Google Maps as a basis, and the deceit of the game is that bright sparkly “portals” bring exotic matter to the world… and that exotic matter powers our scanner, our mobile phone… The object is to capture these portals and explore them. There are two factions in the game: green is the enlightened; the blue is the resistance…

The Enlightened is a faction attempting to help aliens called “Shifters” in the world. The Resistance are opposed to the Shifters presence in the world. Immediately shades of post modern theory…

Looking at a player profile you see a name, you see badges for achievements… and Google sits behind all of this… You can link your playing identity to your G+ profile (I haven’t).

The game is planet-wide – at least in terms of locations that are populated. My own neighbourhood is occupied by the enlightened faction… ! You can grab portals from your desk but the object is really to go further out, to explore the world…

The portals are not placed consistently, they tend to be associated with human objects… When you are proximal to a portal you can do various things… You can “hack” the portal to deploy objects useful in the game. You can deploy resonator or recharge it… Portals decay over time… You can also choose to attack portals… All of these portals have a physical existance… When one captures a portal, one finds out about the places one is moving around in… The information about the object the portal is focused on can be edited and added to… additional views can be included… If I really wanted some exercise, I would go up to Calton Hill… They will be less heavily defended because they are more remote than those in the city centre. Unclaimed portals are white… you use “resonators” to claim it… As a player I am level 6… that dictates what type/number of resonators I can deploy… I need other people to help me defend the portal… So there is a collaborative aspect whether you know who you are playing with or not…

There is a massive amount of media associated with the game: those announcing international events around the game; something that appears to be fan fiction, but managed by Google; and there is some back story about the game and the Shapers… Very rich media background to the game…

So, here, now… here is what one might do… Near here you will find a plaque to Clarinda, the name Burns used for Alice Macleroy who corresponded with him… There turns out to also be a plaque at the Carpet[I’ve misheard this] Tollbooth… Things you don’t know about the world around you…

From this game you can expose information, shapes to remember… puzzles and sequences to be echoed back to earn points… But these are not just arbitrary shapes, these are meaningful glyphs… Once we understand what they mean, they will read as meaningful or enigmatic sentences… A lovely illustration of George Meliores mystical number 7 in which we chunk information in order to process it better…

Here we see a (tweet) visualising a Christmas tree composed of links between portals… The two factions do compete in the game but this pattern is a massive act of collaboration and organisation to do this. There are halloween variants too… So the game is played at various levels, from casual to this sort of organised community…

We can add portals, and propose portals… It can take a while for portals to be vetted and recognised… I have managed to establish some… Including Hutton’s Rock on Salisbury Crags, and sites where core samples have been taken to find changes in the magnetic field over time… I’ve been systematic… and you could do that process, of creating portals.

You can also propose missions in the game – so there are missions around Scottish Enlightenment sites, The Royal Mile, Sir William Topaz McGonigall… So these user generated activities, projects… could be taken on to engage with resources in our environment that we wouldn’t usually engage with in that way…

Q&A

Q PW: This reminds me of Geo Caching, but this seems to have far more central control. Is that good or bad?

A HM: It is controlled by Google, of course it is providing them with many points of interest. Offers of suggestions can be slow to do… Geo Caching can be more controllable activity for a group of students to use though…

Q SG: Are you thinking of using this on your programme?

A HM: We are thinking about the Games Based Learning game… We use World of Warcraft there… But we look at designs of games for learning so it is interesting in that contact. But our degree is online and interestingly INGRESS really relates to shared geographical space – WoW is better in a lot of ways.. But you could work on the pattern making aspects.

Comment FH: It could be about time rather than location perhaps…

A HM: To play with this in a geographically colocated group would be interesting, might be other uses entirely for a distributed group of learners…

Q TF: If I want students to learn about, say, medical education could I map it onto this game – or another – or does the game need to change?

A HM: You could have a walking tour of Edinburgh highlighting medical locations, historical dimensions and people associated with that… It might be forced or less forced depending on what you want to achieve

Comment COS: It might be fun for orientation sessions for colocated students.

Tom Armitage, Geoservices Support, EDINA –  will present on the mobile mapping and data collection app Fieldtrip GB.

I’m talking about FieldTrip GB, but firstly I just wanted to tell you a bit about what we do. We are a Jisc Supported National Datacentre providing services, data, support, etc. Our work covers geospatial services, reference, multimedia, access areas and tools including FieldTrip GB. Digimap is our main geospatial service, we run GoGeo that allows you to search for geospatial data and create and share your own metadata records via GeoDoc – ideal for sharing geospatial research data. We have Unlock which lets you create geospatial search tools, or to georeference your own text. We also have OpenStream which allows you to stream open data from Ordnance Survey into websites/GIS. Finally FieldTrip GB which lets you gather data in the field.

We also have projects: AddressingHistory georeferenced historical Post Office Directories; we are involved in Trading Consequences and Palimpsest projects, both about geoparsing documents and visualising that; Spatial Memories helped visually impaired learners to navigate the world through a mobile app; and finally the COBWEB project which is a large FP7-funded project with many aspects that link into data collection and citizen science.   

So, FieldTrip GB was about bringing some key fields to mobile. To be able to capture images, audio, text, location. To be able to use high quality background maps, and to be able to save maps for use “offline”. It allows you to do custom data collection forms, and to then access that form and collect data via your phone or tablet – it is available for Apple iOS devices or Android devices.

The main screen of the app lets you view online or saved maps, to capture data – both forms and GPS tracking. And the Download button lets you download mapping for use online. Login is via Dropbox… We chose Dropbox because it is free, the terms of use don’t give Dropbox access to users data – preferable to other services. And that also means the data is the property and responsibility of the user. And you can also potentially share Dropbox details to enable crowd sourcing…

So, the powerful bit of FieldTrip GB is the authoring tool… You can drag and drop different types of data capture into a form – text fields, multiple choice questions, ranges to select from, drop down menus, image capture, etc… You can drag and drop these items in, you can label and set limits/labels/choices as you wish. As soon as that is saved, it can be accessed from the app on your phone/tablet… And anyone with that Dropbox login can go in and use that form and submit data…

Those custom forms allow for easy data  management – consistent terms, single data structure, setting increments to aid estimates, reduced errors (or consistent at least!). Once you fill in a form, you click save.. and then you get to locate your data. Shown as a point on the map based on where you are standing. You can move that pin as needed, you can manually correct where the form things you are…

A wee bit about the mapping… We have combined OS OpenData, added contour mapping from other open sets of maps, brought in Open Street Maps, so we have a custom stack of high quality mapping for the UK, built on all open data sources… We have two different maps at the same scale – one is better in urban areas, one better for rural areas, so you see the appropriate mapping in the area you are in (may combine these in light of new data available openly from the Ordnance Survey).

The advantage of offline mapping is that it saves on cost in urban areas, and allows access in rural areas where there may not be internet access of any type. And everything cached loads faster too!

So, you go out, you collect data… You then can go back to the authoring tool to view data, to filter it, browse the data, edit or delete records if you need to, by uploader (if you include that in your form), to download/export it as kml, GeoJson, csv, wms. You can also share maps through Dropbox. GeoJson is good for embedding maps into websites. KML opens up in Google Earth – looks beautiful!

We’ve put together a vague practical lesson plan that you could use with a class… You set up a Dropbox account that you are happy to share. You download FTGB, you design your form, you share the form – and encourage downloading of maps, in the field you then collect the data using the form, you get back you get online and upload your forms/results, you go into the authoring tool and filter as needed (e.g. incomplete forms), then you can export your data and view them in your choice of whatever tools.

In the future release we will be releasing a global edition, based on OpenStreetMap. It will work the same way but with different background mapping. We may also be supporting upload of your own maps to use as a basemap when you are out collecting data. Similarly points of interest/waymarkers. Also extra sensor measurements – phone as a compass for instance, maybe also ambient noise via microphones. Potentially also more complex forms… we have had requests for logic to change later questions based on a form… All to come in future versions!

Q&A

Q: Some of those extra features – your own maps, waymarkers, OSM – would be really useful.

A TA: Would be great to hear that from your as evidence for those developments.

Q: YOu talked about Dropbox, have you considered OneDrive which the university now has access to.

A TA: Yes, we built it to feed into any cloud storage provider… We started with Dropbox and have stuck with because it is most flexible

Comment NO: We are using FTGB in COBWEB, so we are self hosting rather than using Dropbox, also using access management.

Q JS: Can you embed images in the app for users to use to identify what they are seeing? e.g. an image of a tree.

A TA: YEs, also looked at in COBWEB, also dichotomous trees… Will all come, probably as part of the COBWEB development.

Dr. Anouk Lang, Lecturer in Digital Humanities, School of Literatures, Languages and Cultures will discuss how she uses the SIMILE Exhibit platform, which runs off the Google Maps API, to create an interactive map to use with students to explore the literary culture of Paris in the 1920s.

I’ll be showing you a site I have built (see: http://aelang.net/projects/) using SIMILE Exhibit, using Google Maps. This is a map of Paris with information related to literature in Paris. Paris was a particularly important place for anglophone modernism – lots of Americans moves there – Stein, Joyce, Fitzgerald, and that decade was so important to modernism. The histories of this time are concerned with a linear narrative. When we see a map it is very seductive… But that is a representation, not accurate. But I was particularly keen to map those places that matter… It can be hard to understand the role of spatiality of the places in this movement (or indeed in general).

So, in this tool you can explore by person… So you can for instance view Sylvia Beech’s life, a book seller central to modernism in that time. Clicking on a place gives you more information about that place, it’s relevance.

So, how do you build this? You have a script that is free to use. You enter data into a Google Spreadsheet… There are some predefined fields here… I put in bibliographic reference to allow me to use it in teaching. I put in a person as I am interested in the social links within modernism. The reason I like this is taht in the humanities is that we aren’t really trained to use GIS, but a spreadsheet we can just about manage!

So the data is piped in from a Google spreadsheet, but you have to build the front end. I found a guide from Brian Croxall will walk you through the process – you can use his JavaScript and tinker with it…. So you get it up and running…

I originally built this for teaching. The 1920s wasn’t recognised as important until much later on 1950s/60s/70s. By then it is clear, in the biographies, who the big important players are. And those who never quite published that master work etc, insert themselves into that history. For instance we have Canadian writers (e.g. Morley Hallaghan, the only person to knock out Ernest Hemingway) who have interesting interactions with the big players. John Glassco’s Memoirs of Montparnasse, documents his bisexual adventures with both male and female writers of this tine… He locates himself close to key locations… But he has a rival, Morley Hallaghn… So he mentions meeting him but never assigns the location/space there… It sheds a whole new life in their relationships that would have been invisible if I’d looked at those works in any other way… mapping their locations was so useful.

Now I built this for research, but it does double duty for teaching. It is a framework for research, but I got students to think about sociality of modernism in Paris. I asked them to find one piece of information relevant to modernism, arts, culture in Paris, and to find the Geolocation associated with that person – the details are often vague in biographies and texts. That task took them a long time… Then the students were given access to the spreadsheet… So you can then see those entries, and visualise them on that map… And we were able to see patterning of which writers stayed where. So you can explore the locations of women versus those of men. So Paris in the 20s had a group of unusually strong women, publishing each others work… so where did they hang out? That concept is in play… That cotidillon sense of our everyday place actually shaped literary history. Place is such an interesting lens through which to consider this work. We may only have sparse information of where these people live and stay – and we may have location only for months or a few years… raises useful questions, lets us ask critical things… Mapping this stuff perhaps helps you see biases, particularly around the prominence of particular places versus others.

So, students begin to understand the research process… you have contingent data that you need to make an arguement out of.

Something I love about the Digital Humanities is the sense and culture of openness… And when you teach there is a commitment among the best teachers in this subject to share the very best students work online. That makes students very aware of this very public process – they are very serious about, it is their reputation on the line/building up, and a thing to point employers and peers, etc. to in the future…

So, we build this stuff… We need to embed it so students have to learn a snippit of HTML. Students also learn the importance of precision. If students use “1920′s” rather than “1920s” will hide their work in the faceted search. It seems like a tiny thing but in this subject changes in punctuation can be so important – whether in student work or in those writing on Emily Dickenson’s work.

The other thing that this was helpful for was bibliographic referencing… They were expected to get a proper reference… As we clicked in things in class I mentioned errors… As I did that students were editing their own references live in response. The publicness of the sharing made them keen to correct things! I also really like the serendipity of this – and other new tools – in teaching.

I should say that you can’t do spatial analysis in this. But the SIMILE Exhibit tools do let you view a timeline (and click for more data). But the map is  a point map, I would pull the data out and put it into Arc GIS to do serious spatial analysis on this data… So looking for the shapes, comparing literary to tourist areas for instance.

So, if you want to play, I have a sand box. Find it at: http://aelang.net/projects/canada.htm, just email Anouk for access. If you do edit, do include an identifier to ensure you can identify your own entries – and view just those points on the map.

Q&A

Q: Will you put in iTunes?

A Anouk: Will I make it an app? No. Firstly Google Maps Engine is going, so need to move to OSM. But also not what I need for my students!

 

Programme

Duncan Shingleton, Research Assistant/Technician, School of Design will presentation on various location based research projects Design Informatics has done:

Walking though time – negotiating the streets of Edinburgh in 1860

Comob – Networking people movements

GoGet – Objects hitch hiking on the path of humans

Treasure Trapper – Mobile game in conjunction with Edinburgh Museum and Galleries.

Mr Seels Garden – Food narratives in the city

Ghost Cinema – cinematic narratives in battersea

 

Jonathan Silverton Chair in Technology Enhanced Science Education in the School of Biological Sciences – will present on “Virtual Edinburgh: turning the whole city into a mobile learning environment”

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Gallery Education: Developing Digital Resources Liveblog

Today I am delighted to have been asked to liveblog another of the ARTIST ROOMS Research Partnership events, this time hosted in collaboration with Generation: 25 Years of Contemporary Art in Scotland, a forthcoming exhibition at the National Gallery of Scotland.  The seminar has been organised by ARTIST ROOMS and engage with funding from the National Lottery through Creative Scotland. Tweets can be followed on the wider #artistrooms hashtag.

The event, Gallery Education: Developing Digital Resources, is of particular interest to me as EDINA lead the development of a number of innovative digital resources, and I’m particularly interested to hear more about some of the challenges of digital resources around the arts because of our own work on the Jisc MediaHub service.

As usual this is a liveblog so I apologies in advance for any typos, omissions, etc. and welcome all comments and feedback on the post. And if you enjoy today’s post I would recommend looking back at the MOOCS in Cultural Heritage Education liveblog, which now has a number of additional resources and references added. 

Welcome - Sarah Yearsley, engage 

Sarah Yearsley, engage, the National Association for Gallery Education

Sarah Yearsley, engage, the National Association for Gallery Education.

Today is the second event that ARTIST ROOMS and engage have collaborated on looking at digital learning, and part of a series looking at best practice. We also are running the event in collaboration with GENERATION: 25 Years of Contemporary Art in Scotland, which is running events across the country. This is a busy year for ARTIST ROOMS. Engaging with young people is a common theme when we talk about engaging with young people in the context of both ARTIST ROOMS and GENERATION.

Welcome from Damien McGlynn, ARTIST ROOMS.

Damien McGlynn, ARTIST ROOMS.

Damien McGlynn, ARTIST ROOMS.

Damien is giving an outline of the day which will include two discussion groups and an opportunity to see the Louise Bourgeois exhibition, and to play with the Art Hunter app and my colleague Tessa, who produced that, is also here today.

We are running this event with several partner organisations: ARTIST ROOMS, GENERATION and the ARTIST ROOMS Research Partnership. Our colleague Professor Neil Cox from Edinburgh University is here today so do ask him any questions about the research partnership. Now over to Rosie who will chair the morning session.

Morning session: Mapping the terrain and producing content for your audiences.   Chair: Rosie Cardiff, Senior Producer, Tate Digital

Rosie Cardiff, Senior Producer, Tate Digital

Rosie is giving some background on her role, looking after much of the digital learning content on the Tate website. I also manage a small team that manage the Tate Kids and Tate Collective (resources for young people) part of our site, I just wanted to highlight these learning resources. One of these is Circuit, which is working with young people across the country, the website launched recently but will be showcasing digital content produced by young people over the next four years.

Another project which I thought might be of interest, done with Tate Collectives – a young peoples space around the galleries, where we did the 1840s GIF Party – GIFs based on the 1840s gallery. We provided training on how to make the animated GIFs. This was hugely popular. The girl in the grey dress has had over 77k reblogs, but we have also seen a huge spike in interest in the painting itself in the gallery as well.

So those were a couple of projects I wanted to highlight – but do talk to me during the day and ask me about the projects we have been up to recently at the Tate.

So now over to our first speaker, Jen Ross, who is director of the MSc in Digital Education, and also a tutor on the eLearning and Digital Cultures MOOC, which I have had the pleasure of doing and really enjoyed!

Content is just something to talk about: designing for active online learning’ - Jen Ross, Programme Director, MSc in Digital Education, University of Edinburgh

I’m not sure I need to do anything now that Rosie’s shown the work that Tate has done to engage people digitally in the collection… I will be talking about how we do that at the University of Edinburgh. Really the thing that I want to say, my contribution to this day, is “yes, content is amazing, but content is really just something to talk about” whether thats online or face to face in gallery or schools spaces. I will talk about what you can do in the online space, as sometimes its easy to think about what we might do in a gallery or a face to face space just because

“Conversation is king. Content is just something to talk about” – Cory Doctorrow

Jen Ross, Programme Director, MSc in Digital Education, University of Edinburgh

Active learning has been a huge movement in teaching and learning spaces. You see spaces where learning takes place around tables – like today – rather than lecture theatres. And digital spaces can be a way to encourage that active learning without needing to reconfigure the space. the barrier to creativity is lower when we talk about participating digitally. And you can really evidence that work you do with people – the Tumblr page that Rosie showed is an exceptional way to evidence the impact on young people they are trying to reach.

So as you think about these spaces today I want you to think about these spaces and how they can be connected, intimate, busy, creative, exploratory and inspiring. Its not just about putting content in the digital space.

So I wanted to show you some good examples of work that our students have done around digital creativity. We have a module “e-learning and Digital Cultures” which is part of the MSc in Digital Education. This was the starting point for the MOOC, it was also the first module we had run that was entirely openly shared – students had to be enrolled but what they produceed was all shared openly online. And we really asked students to make multimodal work, to express what they had engaged with in the course. So in 2013 we asked our small masters group to engage with the much huger MOOC course and how they had encountered that. So people made videos, they shared things on Pinterest, we had people creating visual people and making interpretations around the. And also using onlione resources that only exist online – for instance “ThingLink”. Some of our students are really digitally savvy, but even those who are not can use the big list of interesting resources to create engaging materials.

That process worked really well and so we set, as a final assignment on our 5 week free global #EDCMOOC course, we also asked for multimodal assignments. Not everyone commits to the course throughout but those who did were asked to create a digital artefact, which was peer assessed by others on the course. And we have gathered these publicly. So this padlet I’m showing represents only about 300 of those produced but it gives some sense of scale. But if you ask people to create things they really respond.

Image showing the padlet of #edcmooc artefacts

I also wanted to show you a trailer for a game which some of our students on our game based learning module did, “Tomorrow Calling Trailer”, this was so much more than was required for the credits for the course. If you give students the right content, and something to create with some relevance to them personally and/or professionally, than they really do respond.

This Open Badges and Open Accreditation open education resource is something that was produced for my module Digital Futures, and again this is so much more than you would expect in a postgraduate essay, and it’s lives on beyond the class.

Sometimes students go further still. And here we see a multimodal dissertation (multimodaldissertation.weebly.com). When you open these avenues up, then you really see unexpected things like this take place.

This is our Dissertation Festival, which takes place in Second Life. This is a space for collaborating and sharing experience with each other. These kinds of spaces and collaborations are another way to think about what you can do in an online space which are not about just creating new content or resources. A Digital resource can just be about making a space for interaction, a space for people to work together.

And this is a project that some students did, totally separate from their coursework, asking students learning online to reflect on the playlist that has inspired their work (www.elearnenmuzik.net). Again these are projects emerging from the context of the Digital Education programme, but come out of people engaging in digital spaces and being involved in things that they are interested in.

So what I want to leave you with… whatever you are thinking about or planning, do think about not only good content or resources but also how it can be a great active learning space for your learners, for your audiences.

‘Digital fear & beyond’ – Rohan Gunatillake, Co-producer, Sync

And now over to Rohan, co-producer at Sync a collective supporting technology and the arts, and he’s also been working in the Digital R&D fund for the arts:

What I’m going to do is talk about… well I don’t have a background in education but I have spent the last four or five years working with arts organisations and technology and digital. And talk about some of the issues either supporting or getting in the way of really interesting work in the arts. A lot of that for me is about recognising that working with digital technologies isn’t about technology, but about people.

Rohan Gunatillake, Co-producer, Sync

The story sort of begins… I moved to Scotland four years ago. Mainly for love, but also because I got a gig with the Edinburgh Festivals! I came to start a project with the Festivals called the Edinburgh Festivals Innovation Lab – Edinburgh Festivals is the group of both the very big festivals and the smaller and much more niche festivals. The question we have here was that, like you, these are great organisations and very busy and in the domain of innovation and digital practice they are doing what they think they should… but where are the other opportunities? What other possibilities are there? What have they missed? So I was looking across the 12 festivals to look at that. Some worked well, some worked less well but all were really useful for trying new ways of working.

One of the big core things we did with the festivals was that obviously the festivals are a rich resource… and Edinburgh University has generated a great technology and start up scene… but they didn’t talk to each other. So the thing Sync is best known for is for the Culture Hack Scotland 2011 which was this big event to bring these groups together. Scotland is not a big enough country for those sectors not to be talking to each other.

And then Creative Scotland liked that festivals work… and wanted us to do that across Scotland. So we had a two year project called Sync and again this was about creative relationships, not just transactional relationships. And we carried on running the Culture Hacks – these are 48 hour opportunities for technologists, producers, artists, arts organisations, all getting locked into a room to create stuff. Amazingly each year people come and about 30 projects get made. And we have supported that with the Geeks in Residence programme where we’ve taken developers to arts organisations from the Royal Opera through to arts organisations in Eigg. We wanted organisations to see what it would be like to have a technologist in your organisation, in your building coming up with ideas and projects specifically for you. And that’s been really interesting and challenging. We’ve also created this magazine, Sync Tank, highlighting this type of practice across the UK and across the world.

I have also been working on the Digital R&D Fund for the Arts – this runs in England and Wales, and on a smaller scale in Scotland – which funds experimental projects (about 60 each year) around galleries, often around education as well. I am a “learning partner” – I listen across all the projects and pick up the themes and the big stories, and tell the story of that to the wider sector. We do that through the website and also through a print magazine which will be printed in the summer.

Even summarising the insights from Sync takes a long time so I just wanted to highlight three things coming out of these three strands of work. And these are in the context of what makes the most

How we are arts organisatins can move past the commissioning mindset. The pastiche of how the arts work with technologists or digital agencies is that, I give you £5k, technologist goes back to studio in Leith. And when they come back everyone is unhappy. That’s been how we have commissioned in the past, often about websites. Often these projects are approached like physical builds – big plans, fundraising, and unexpected ongoing costs. That’s the pastiche. What Sync – and others – have tried to do is to break that. Sometimes that is the right approach – if you know what you want to achieve and have requirements to deliver again. But when we see the kind of experimental work Jen was explaining, the Tate Digital world… where do those ideas come from? How do you assure that those are strong enough ideas? Sometimes your team can do that, and that’s great, but often the best ideas come from conversations with others coming from another perspective, an outside point of view. We can easily think our audience want the same from our work as us. So arts organisations can feel that metadata is really interesting – really useful for them but is it what people want to do? Maybe a niche! So you need to try to establish what users really want. We’ve seen that where that really works, two things happen. Firstly the organisation lets the digital talent to bring their intelligence into the room in a really open way, not just give them things to do. So in our Geeks In Residence programmes I went and interviewed directors of the organisations wanting a Geek, they talked about collaboration, and when the Geek showed up they closed into a commissioning mindset. We used the mindset that if you have a photographer in residence you wouldn’t tell them what to take, what lens to use, what shutter speed… as they began to understand that metaphor, that you would never do that, then something more constructive could take place. So as long as you think about what you want to achieve, but not be too perscriptive, that goes well. And the other thing that works really well is co-creating with audiences, involving them in the design process. And we’ve seen Unlimited Theatre doing fantastic work here. That’s one big message.

The two cultures thing?. We like to tell the story of technology and the arts as being two cultrues… but what I notice in practice is that the clash of cultures is actually the “deliver the project” methodology that people are using. I said people approach digital like capital builds. there is a gantt chart or basecamp… that’s how they see digital project delivery. But there is another part to the process in start up and web culture around prototyping, iterating, testing in public, taking feedback to improve. That iterative model is very different approach. It’s like Prince2 versus Agile. What we have found is that some arts organisations really understand that… they are used to the culture of the rehearsal room, to creating that way. Others are cautious, if not terrified, of showing something half made in public. Because of how they normally present work. Agile and Lean are thrown about but if we want to successfully do that stuff, it can require a different mindset.

Digital Fear. Part of what Sync does is take people out to drinks. Once every three months we invite four or five people running arts organisations out for a drink, with an invite along the lines of “when it comes to this digital stuff, the common complaint is I don’t have time or don’t have money. Tell us what you really feel”. That invitation tries to create as a conversation… the Festivals work was around a big data project, technical challenges that were solvable, there were business issues which we solved, and then we still had the “I’m just not quite sure about it” factor – the emotional part. And thats the most significant and most under talked about part of digital innovation in the arts. We call it Digital Fear. What comes up in these conversations re things like “I’ve been an expert in my field for 20 years, now I’m not an expert”, “I speak to the web developer and I feel like I’m talking to  my children”. That’s real stuff. That’s messy emotional gut stuff that is much harder to solve than the business or technical challenges.

As a coda to my kind of “drunk uncle” speech/provocation here… we are a relatively small player, we’ve been invited by Creative Scotland to bid for another two years, and we are placing three things at the heart of our proposal is:

  • Practice – if whatever digital work you are doing isn’t about your core practice then you will never get senior buy-in. If it’s not about what’s on stage for you, then that’s not what you should be doing. How are digital tools changing your core practice?
  • People – it’s the people who actually make the work. You hear about amazing work but behind all great digital projects is a very tired and very brave digital person!
  • Process – we often talk about projects… but the risk is that if you just fund projects we just have lots of nice projects but no organisational or sector embedded learning. So how do we embed innovative learning and processes into our organisations. This is a much more sustainable way to build this stuff – the teach a man to fish idea.

So that’s Sync, and that’s us… thank you!

Discussion group one: Audiences and digital content

We are now moving to discussions in our groups (I’m on the Purple table) so notes here will be sparse as we get chatting but I’ll be capturing the reporting back to the room shortly.

Rosie is introducing our discussions here drawing the sheet on each asks us to consider:

  • Who is your target audience?
  • How will you measure the success of your digital learning project?
  • How will you produce content for your audience? Can you repurpose existing content?
  • How will you engage and interact with your audience? Where will that be?
  • What will the ongoing legacy of the project be once it is produced? How will it be maintained and sustained – not just technically but to keep things fresh.

So, we will be thinking about and discussion these for the next 50 minutes. And I’m sure anyone reading the blog today would be encouraged to do the same and to tweet any comments to the #artistrooms hashtag.

Discussion group sesstion

Some thoughts from our group:

We have been talking about our own contexts and backgrounds, and the kinds of projects we are working on. There is a fairly common focus on young people so we are just unpacking that a bit: thinking about how to make young people feel welcome in the space, using the right language for young people, the use of the right spaces (such as Tumblr, Twitter, Instragram, and custom websites) and a focus for young people as co-producers in these space – posting to the accounts for the night etc, and to some extent training young people in the skills and confidence to use these technologies, and the meaning of doing so on behalf of an organisation (professional skills). Ownership and active contribution are being flagged as the most effective way to create better digital projects, and to build ambassadors in those groups.

Some discussion of practical issues and kit: phones, ipads, that can be used, laptops within the office – but the logging on/take over of accounts takes place when they are in our spaces – we log them in. Discussion of a real sense of caution about how acceptable that stuff is, how much control the organisation can and should have, and what challenges some submissions can raise – do you show critical work? what is the impact of that? Can raise really thorny issues, so you need processes in place to deal with that. The more you involve your audiences, the more those issues are raised. When content is out of copyright, this stuff can be easy, but often you are much more restricted than that… that area of IPR is tricky. You cant let people use the artwork, maybe they have to be inspired by it instead… you have to think laterally. And then when you do ask for contributions you have to have clear guidance, clear terms, ways to ensure that any clear problem can be dealt with but there are lots of grey areas.

We are now discussing the types of projects we might have in mind… one of our participants talks about schools groups coming to a museum in the same building, but not tending to come to the gallery. And real challenges around creating materials for teachers during the time ever changing exhibitions are running. But a recommendation: Group for Education in Museums, part of the Scottish Museums group, which are the generic resources/activities called “Hands On” – a downloadable PDF. And Glow also offers potential – you can bring an archive to life, getting artists to talk about their work – almost creating little programmes, setting a series of challenges. Glow Meet works really well as it’s live and interactive and at the end there are resources to explore. An online platform to use… but it hooks in pupils but also teachers and parents now primed for involvement. But schools work is obviously working with the teachers, not necessarily the young people. But there are also new youth arts club ideas that take it out of formal spaces… that’s happening this year. There will be 12 hubs around Scotland, a different way to connect with young people. Also Code Club (for 9-11 year olds) learning online coding, also apps. We have kids using Scratch, and now HTML, and working with an online gaming company whose staff volunteer – as part of staff development. That company are now looking at accreditation. But code clubs are free to do, need to be volunteer run, there are free resources to use. And it seems effective and really creative – lots of ideas and collaboration taking place, a whole group to continue working with… skills based and bipassing and teachers’ own Digital Fear. And it gets interesting as the youngsters start encountering code used in industry.

And we are moving onto the idea of measuring success and how one might do that… depends on the aims, and how clear those are. And about what the audience thinks is working for them, what they would change, how they feel about it. Changing attitudes in an organisation can also be part of what you are measuring. Also discussion of Retweeting young people’s comments, using texts to reach people. Discussion of what counts for an organisation – just about the physical space or can organisations appreciate online engagement? How does that take place? How is that measured? Are likes etc. useful? How do you reflect richer interactions and what ways can you find to encourage that. Discussion of how to stay cool – Tumblr is engaging but niche, Instagram is big, Google+ Hangouts offer great opportunities for live Q&As.

Questions and Feedback

Red Table: we talked a lot about young people as our audience. We talked about finding platforms to use, in consultation with groups. We also talked about working with groups for longer periods of time, and leaving space for platforms to be changed or developed over time. Copyright came up in relation to the challenges of engaging with modern contemporary art.

Blue Table: we talked some of the projects taking place, particularly the GENERATION projects. The audiences often quite different as within gallery sector and artist educators. Talked about th eneed to provide something to different, not to replicate what you do, not to replicate what others are doing – e.g. why would we replicate MOMAs online courses. We talked about successes and moving away from the idea of numbers, and followers, and hits, but instead the quality of engagement. Hard to do, people don’t always comment or respond. It can look like you are failing – people can have a good experience without feeding directly back to you, so we talked about how you can understand that people enjoy what you do. And we also talked about organisational change and cultures. Also talked about the time and cost and challenges of suiting multiple platforms. And also social platforms – how we interact rather than push things out, and how that builds your organisations reputation. Also briefly talked about legacy – short term digital and social contractors result in expertise just leaving with the person.

Yellow Table: talked about sometimes the need to use digital is communicated, rather than the use of technology coming from the audience, and being about their experience. About focusing more on content than on technology delivering it. Some digital fear. Real feeling that many of the stats funders require are not actually that useful, that qualitative feedback is key and that there are better ways to capture that stuff. Then there was also the feeling that once digital content is out there you can find unexpected audiences…. seen to be a good thing but then do we respond to that… do we have more opportunity to learn from that inside of a  project – not just use in the next one. Lots of interest in Geek in Residence approach, the scariness of iteration too though and the organisational change required for that to work.

Green Table: We had a fairly wide ranging discussion. One thing that hasn’t come up yet… a kind of internal issue that we can be quite object focused, that the engagement with a particular object and the mediation of that encounter with the object. Lots of work already there but more to be done there. Talked about some local authority challenges – how things like ARTIST ROOMS or GENERATION can create opportunities for trying things out, to feed into other projects. Words like “risk”, “trust” and a fear about sharing a not fully formed project or website, that can be quite scary particularly in this economic climate. And we did mention the word copyright.

Purple Table: We spoke quite a bit about audiences. The majority of us were working with young people, schools or teachers. And the challenges of that. And talking about what success looks like – is it museum or gallery footfall? Or can you change organisational culture to count those engaging online, what does success look like there. And we also talked about some of the challenges of asking young people in to participate – and what happens if contributions are critical of your organisation or of your funders and how you deal with that. Also some concerns around very quick turnaround exhibitions,lots per year, and how one can generate content or resources to meet that schedule – and the possibilities of generic resources to help in those scenarios. Also talked about platforms… maybe drift from Facebook, where are young audiences going… and the potential of Google Hangouts – guiding people around a space at a distance. We had on our table some people who don’t have collections to work with, some fully formed apps, through to young peoples groups. Real diversity there so real opportunity for more sharing around these models.

And now more questions and discussion:

Q1) I wanted to ask about “bring your own devices” – I’ve heard schools talking about not investing in hardware but encouraging their students to bring their own devices…

A1) We allow students to bring their own devices, but have a device pool for accessing our app on site as well. It’s just launched so will be tested this summer.

Comment) Nick would just like to mention the Warhol MOOC with Glyn Davis, from the school of design. For those that want to try that technology.

And now we will move into the lunch part of the day…. so the blog will be quiet again for a wee bit!

Lunch - An ARTIST ROOMS exhibition Louise Bourgeois, A Woman Without Secrets will be on display in Modern One (Scottish National Gallery of Modern Art).  In-gallery ArtHunter app demonstration will also be available.

Image of Damien demonstrating how the app works on an iPad outside the New Acquisitions exhibition.

Damien demonstrates how the app works outside the New Acquisitions exhibition.

Image of a group Testing out Art Hunter at the Scottish National Gallery of Modern Art

Testing out Art Hunter at the Scottish National Gallery of Modern Art

Welcome back, Christopher Ganley, ARTIST ROOMS

So I just want to welcome everyone back with some thank yous. Thank you to Nicola for blogging today – we will circulate the link after the event. Thank you to Rosie, Rohan and Jen for this morning’s session. And above all a huge thank you to our funders for making this event possible.

Afternoon session: Marketing and evaluating digital resources - Chair: Tessa Quinn, Head of Digital, National Galleries of Scotland

I wanted to start off by talking a bit about what we do. We are quite lucky in having a digital team. We’ve been doing things including the Art Hunter app, and  the Titian and Diana iOS7 App for iPad, that latter was something our funders were really keen for. We are also creating a mobile version of the website, and that has included some changes and decision making around the website. I have also been developing a Digital Engagement Strategy and there are four key areas of that: Working collaboratively within and outwith the organisation – digital is no longer just for the geeks but about part of the mainstream; To Open up our collection; To grow our audiences; And to increase income.

Our strategy says we want to grow our audience by learning more about them. We did talk a bit about analytics, about what is or can be useful. And we want to know them to design for them, not for what we think they want. And with all this learning, we need to take some action. So you need room to look at your learning, look at your analytics, and look for possible change and improvement.

Tessa Quinn, Head of Digital, National Galleries of Scotland

Even though we have a digital team doesn’t mean that we don’t learn or make mistakes…. what we found useful was WeAreCulture24 Action research – they brought organisations together to talk about sharing analytics across 22 organisations. It allows you to see the differences and similarities across the sector, across the organisations. I highly recommend the report “Lets Get Real 2″ – and we really started to learn how to learn. When we look at redesigning the homepage we learn from where people click. Every department wants a page there but that’s not how visitors actually use it… and that’s about coming up with a question, then seeing if the numbers will give us an answer.

One of the things that we are trying to learn is that for ten years we have been trying to build digital content, some great stuff… but we are terrible at telling people about these products, making sure they find them… its something we could be much better at. And with that in mind I want to introduce you to David Craik Director of engagement consultants Bright Signals, he’s also formerly head of marketing for S1.

‘Agile Marketing’ - David Craik, Director, Bright Signals

I’m going to talk today about Agile Marketing – a good marketing buzzword (because it is). I will tell you a wee bit more about what we do. We set up Bright Signals about four years ago. We really create content. We do digital marketing for Tennants lager, working for Channel 4 for the Commonwealth Games, working with Ambition Scotland, also the National Piping Centre.

Hopefully what I’ll get across today is that marketing is really changing. The days of pushing and cajoling are over. Marketing is about giving people what they want, content they want and enjoy. Either we all work in marketing, or – maybe a better way to think of it – none of us do!

So we are about lots of creativity, but there is also increasingly an expectation that we can measure everything. There are many more channels than we ever had in the past. The pace of change is very fast! So one approach here is Agile Marketing. So to explain what this is… a history lesson… way back before 2001 most IT projects were based around bamboozling Gantt chart. And as digital began to explode it became clear that this “waterfall” approach didn’t work for digital – they were delivered late, over budget, and worst of all they didn’t deliver what users wanted. So a bunch of techies in California came up with the Manifesto for Agile Software Development. This set out principles that highlight flexibility. Away from that idea of project management, structures, etc. towards this flexible stuff. Did it catch on? Yes, it really did. Google for instance is all about changing based on what the audience wants. Mark Zuckerberg talks about “moving fast and breaking things”.

So what does this have to do with marketing?

David Craik, Director, Bright Signals with one of his slides

David Craik, Director, Bright Signals with one of his slides.

Well traditionally marketing has been about “big bang” campaigns, TV stuff, etc. With marketing… John Wanamaker said “I know half my advertising is wasted, I just don’t know which half”. It was about knowing it wasn’t working, and not knowing how to measure that. And then we have the HIPPO – the most HIghly Paid PersOn’s decision. Often who drives decisions, but rarely represents users need.

So Agile marketing principles?

  • Less big band campaigns, more small scale experiments
  • Less subjective opinions, more evidence
  • Less talking, more doing

We work every week on content, we develop a “back-log” of relatively small scale targeted marketing activities – or break up the bigger stuff – each with defined performance measure. And we deliver in short fixed cycles of creative and content development, then we ship, prototype etc. And we re-prioritise all the time in response to those measures.

Does anyone use Google Ads? Well if we look at search results to hotels in Glasgow… you would bid on a click on that advert (e.g. £1 per click). Advertising is interesting here because of the side of the audience. There are 694,000 searches each second. And that audience is pretty close to the point of conversion, the point of buying. On facebook the ads might be distracting or annoying. If I’m searching Google I probably want to buy or book things. And all that makes ads a great way of getting insights. Not necessarily sales but insights into what audience wants.

So if I’m setting up a wine shop I can set up an A/B testing ads… I’m trying to work out “wine order” or “ordering wine”, and “deliver wine” or “wine home delivery”. I place two ads, I use the two different words. I find out which one people click on. I don’t even have to set up delivery to test what will work. So that’s an example of how this can work….

Thinking about that pipeline… we use a tool called Trello, like a virtual stickies board. So we have ideas in the right hand column. Loose notional thoughts. Then it moves into a development phase…. might not go anywhere, might go into development and cost checking. And if it goes into production we then usually commission others – techies etc… and then it goes to live. There are two live columns that we use – Live – proven, Live – measuring. It only moved to Proven when run several times and engagement checked – e.g. on facebook it would be likes, comments and sharing. Only when it hits a level, e.g. 1% it moves to proven. If it doesn’t work it shifts to ditched….

So, for example… Brooklyn Museum had an exhibition of Indian Paintings. They set up a thing online where you saw a painting for a few seconds each and asked users to rate their favourites.

Looking at stuff we do every day… we work with Hornsby’s Cider – asking poeple to identify a building; project for Channel 4 called 9point88 about the Oscars; and for Tenants Lager about fixtures etc. None of these are directly anything to do with the product…. it’s tangental… that Brooklen Museum is example is just about the product. You in galleries and museums are so lucky in that you have great products, people care about that. For many brands there isn’t always that sort of devotion to the content. People are passionate about your product…

David Craik, Director, Bright Signals showing examples of new, innovative museum experiences.

David Craik, Director, Bright Signals showing examples of new, innovative museum experiences.

So how do you bring content into the museum experience. I was lucky that I was able to attend South by South West last year – and learned a lot. I made a point of attending a talk by Leslie Walk on the future of digital content for museums and galleries. She said “museum attendance are in decline. and hat;s partly because there’s something missing from most visit experiences… Play”. Now we can argue that perhaps but the examples she went on to give, about play in a good way, was the Cleveland museum of art and something called the “Gallery One” project. Now this had a £20M benefactor. But one of these ideas was just asking participants to take a picture of themselves replicating a sculpture – using an Xbox basically so quite cheap, similarly making a face like a sculpture, and then a bit interactive wall to engage with the content in a different way. Now this latter screen was so costly and perhaps more obvious. But the cheaper fun stuff – those statue and sculpture exhibits – were so much more engaging because they are playful. And that’s the tone of the brilliant Art Hunter app we’ve been trying out as well…

We are seeing Google putting the gallery exhibition tour online through google maps. We have Google Glass on it’s way and, by all accounts, wearables will be a big sector. The hardware – the hard to do stuff – has been done. The opportunity potential is content relevant to the location of the person wearing them. A relatively easy way to add content to the user experience.

And there’s a project called Google Tango, which uses 3D sensors to measure the space around you… making it much easier to put a layer of interactive content around it. Would cost a fortune to develop but this will be shared by Google very soon…

I wanted to talk about conversion iteration – facebook does this all the time because tiny tweaks make such a difference. SkyScanner, for my money the most successful digital company to come out of Scotland, they also iterate. They also do a form of A/B testing. They have a button that gets you to book, and that generates income for them. They started with “book”, they decided to test out “continue”, “select”, “go”. Which do you think led to the biggest improvement. Most of us think the latter…. The actual results…. for “continue” they had +0.95% clicks; “select” had + 6.41% clicks; and “go” saw -1.80% clicks. Now any increase is massive for their income. But I would have guessed, like most of you did, that “go” would be huge. Now you can test this easily… and in some markets they saw a 30% increase for “select”. So testing is so crucial here. Now Skyscanner has a really clear focus on a clear metric. They develop hypotheses from task-based one-to-one user testing. They keep it simple – isolate on A/B at a time. Senior Management respect the data. And they test this stuff with Google Analytics – which is free. And this process makes a huge difference but is ongoing, it needs iterating over time…

So, to summarise… we have issues like HiPPos, we need to be flexible, AdWords are low risk and low cost, interactive experiences can bring digital into a physical space…. and to remember Skyscanner’s approach to A/B testing…

Q1) I suppose you had Google Glasses on there… there is a company bringing out better virtual reality hardware – the Occulus Rift – will that be better?

A1) Really it’s all about content, what’s useful to the user…. don’t overthink it about what’s new and spectacular or cutting edge. You have content. That’s what people are interested in. It’s about how you connect up that digital thing to that real thing. The planning for that Cleveland gallery and that huge interactive wall… they wanted to create interactive experiences in the gallery… but they pulled back to focus on enhancing the real pieces of art. It’s about what layer of content can you apply to enhance the real thing…

So we now have table discussions…

Discussion group two: Evolving and marketing your digital resource

Tessa is outlining our key points for discussion:

  • How will your target audience find out about your digital learning project?
  • Is there anything else that can be done to help people find it?
  • What analytics will you collect? Is there A/B testing you could do?
  • Is there any other information you would like about how your audience responds to your learning project? How might you collect it?
  • How will you use this information? When will you use it? This is the key one!

Again I am on the Purple table…

We are discussing the silos between marketing and other teams…. and also how low conversions may be between social media activity and website information about exhibitions, and then to the exhibitions themselves… but the possibilities of competitions etc. Marketing can have a lot of control over channels which can complicate things… and how to challenge silos… and how to provide guidance to staff…  talk of QR codes and iBeacons (largely used in retail), the idea of something that detects your location that can be used inside… And of the potential unattractiveness of QR codes and potential for crafted objects… and of Augmented Reality (e.g. Layar).

Thinking about A/B testing, analytics… and how people find our stuff. We find that things on EventBrite helps… getting the band out there… interesting stuff like engaging with other cultural events, sitting near other events… if we want a younger audience being grouped by which bands etc. have gigs can be really useful. Affiliating yourself with things that your target audience are interested in. Noting that Tumblr gives a good visualisation of key influencers in material going viral… really useful to see that visually. Also talking about the importance of having something physical in the space that points to the digital… Physical spaces and physical/print materials… and the importance of memorability. But then working out what works…  There are also challenges. We really market stuff we know will sell well sometimes, for complex reasons. And there is audience awareness beyond your control…

Old stuff has value too… especially unique stuff. Make stuff findable for a much longer life… make sitmaps, tag stuff, add sharing buttons, Wikipedia is great for that… connections from there generate lots of referrals. Use unique materials or expertise in your digital resources… that makes a big difference. Exploit what you have.

How do you go further than the obvious local channels? Building your mailing list and audience helps… how do you push beyond that? The App Store is another channel to promote stuff… there is no arts area – there is leisure, travel and education. Can seek reviews etc. and have your team be ambassadors… A lot of this goes right to the top… your programme will attract different audiences in the same way… and appeal to different demographics, keep them aware of other shows coming up… Programming does make a difference, and won’t always align with your target audiences/overarching strategy. Discussions also of deep engagement with the work… that being the goal not necessarily numbers. And how one measures the quality of engagement. Visitor books can help in person…. but so many people don’t fill them in… A way of surveying people or recording that visit. Just writing down good comments etc.  Sometimes this stuff is ad hoc. But you could potentially do that digitally.. people like to see how others respond to the work. I was at the Oceans exhibition at Fruitmarket Gallery – collecting water from the seas, collecting stories alongside. That’s got such huge potential!

Feedback from Groups

Red Table: Had a meandering discussion about what digital learning is. About analytics and Google Analytics. We talked about a project on a closed forum – not as obviously relevant to analytics. We talked about interpretation, and relating everything back to the collection (where you have one). This came out of the Brooklyn Museum aspect,the ideas of the collection as asset… an archive of learning objects, or images, looking at content again.

Blue Table: We mostly ignored the prompts and had a sort of impromptu Google Analytics training… talking about what was possible, what could be done… what could be got in terms of demographics etc. And understanding who is using what and how useful that data might be. And we talked about better targetting online and offline… things like making sure you do promote digital learning adn resources on your website, linking to relevant works, etc. Doing what Google does in offering the right things for what people search for. And also about making sure that things are prominent in the physical space – like use of the Art Hunter logo at exhibition entrances and gallery entrances. Also about A/B testing and Google Analytics… try changing labels perhaps to see if clicks change.

Green Table: We had an interesting conversation. All day we’ve had problems thinking about our audience, and whether we know enough about them. Similarly around analytics – what we collect, how best to do that. Had some really interesting discussions about digital, about the possibilitis of the second skin, if you like, on top of what is already exhibited in collections. Also about if we are using social media and trying to market things… do people who are very busy fail to open emails? Twitter feeds are on our websites… are our websites as effective as they could be… or do we just change one thing on the site to make things better – like the button tweaks. So really how to make exhibitions more personal, more interactive, how do we get their responses? Do we still rely on paper? Is that wrong? Is a piece of paper in the post effective? Should we be doing that if advertising digital learning or resources. David’s point about not making things too difficult… and really think about what your key message is, and your key measures… people said they had used measures but probably not regularly enough.

Purple Table: We had quite a wide ranging discussion as well… augmented reality… tracking locations in other ways too… also how you are set up organisationally… that marketing targets might be different to what you want to achieve, and how you can get around that… we also talked about the importance of the physical space and the linkages around physical and digital resources. For some audiences, particularly older audiences, print can still be important. Talked about digital resources potentially having a longer lifespan – through Google, through Wikipedia, etc. And really thinking about what the unique selling points of your organisation might be, if you have iconic items or key unique expertise, then you have something unique that no-one else has, you can really help get other things out there. And talking about digital stuff – reviews being important for instance. Asking your audience to share and support it and be ambassadors for you, influencers that reach more people… etc.

Yellow Table: Also a wide ranging discussion. Talked about how flexibility to respond sounds good but some concern about timescales. Discussion of social media… could we do it better? Could we do it for each other and help each other? And talking about quite physical digital resources – creating material that can be brought out into the space, not just online. The HiPPo thing struck a chord. Thought analytics and data could be really useful from that regard. Got a bit confessional about making assumptions – and the wrong assumptions – about what people want. Research being important here. Also we may not know what we will change… but we may go back and ask different questions. To find quick wins and small changes.

Panel discussion with speakers (David, Rosie, Tessa)

Image of the Panel Discussion, showing David Craik, Tessa Quinn, Rosie Cardiff

Q1) How have you monitored Art Hunter in the last year? Also how could it be used in events or one off things – not just artefacts

A1 – Tessa) There is an app evaluation package, called Flurry, which allows us to see downloads, usage, how many items they are collecting etc. tines of day being used. But so much data… we needed to find the questions we wanted to ask. We saw a spike when we launched it. We currently have around 100 downloads per month of each version (iOS and Android). And because we are about to redevelop it for GENERATION we have been able to use that data to help us do that. We found, for instance, that 60% of people use it outwith gallery hours… we don’t know why but we can now ask those questions… and we want to also see what we can do that takes it beyond the gallery space to see how to make it more useful. And we have also been doing some research on gallery visitors about whether they have used the app, and how it has impacted their experience.

We have tried to keep the app as open as possible with unlockable content. We have the button called “Extra” – could be any number of things which could include events. We did try using it for two Friends events. But for partner offers our partners wanted to track a lot of what was going on which was harder to do… but for GENERATION we’ll think about that again.

A1 – David) In terms of analytics…. Google Analytics has several thousand measures. We talk about “the critical q” – for any organisation there are key questions – probably three of them – that really matter, and those need to be questions you can actually address. So conversion rate (e.g. for Skyscanner) might be on of those measures.

Q2) Was wondering about that Lets Get Real report – and the key findings there…

A2 – Tessa) that one question “why did you visit the website today?” was just part of the website. Of those only 30% wanted to visit the gallery that day, but our website was so focused on that. There was so much more being looked for… and a need for consumable, browsable data…

A2 – Rosie) We found that we had about 40% international visitors… so they may not step foot in the gallery. Particularly in terms of learning resources they have an interest far beyond those who visit… but is that what your organisation is about? If you are all about attendance and ticket sales that might not be useful to focus upon. To have those priorities…. I think each person in Tate would have their own response. It would be hard to get a consistent organisation-wide view of that. We all want to give a great experience… but we have very different ways to do that.

A2 – David) With Critical Q it doesn’t really matter if they differ… having your three for you to focus on is useful.

A2 – Tessa) One way to do that is to have different dashboards for different parts of the organisation…. to help deal with that.

A2 – Rosie) We are trained in how to use the analytics but… you can do brilliant against your metric but noone else might care!

Q3 – Rosie) One thing about the Agile Marketing… how do you measure the successful things….? We have 1 million Twitter followers…. we aim at a number of retweets… but what are you measuring as success.

A3 – David) Measurement for small scale actions like a post is about engagement…. we use various tools to grab that. Likes, comments or shares. for Tweets it’s replies, retweets or favourites. Poeple can get hung up on it. Reach can be useful… even if people don’t “like” it. Engagement helps us judge things… each sticky in Twillo for us is a theme, we have maybe 10 posts around the themes…. we divide clicks or comments or like by the number of page likes. So you can see the engagement proportionate size (e.g. 0.1% engagement).

Comment) our group talked about success being about getting funding for your next project!

Q4 – Christopher) This morning we talked about copyright and contributions etc. Are there examples of people working around copyright issues…

A4 – Rosie) It can be a real challenge. That can be very tricky to manage. And worse somehow as a Google Image search might well surface materials that an artist’s estate will not permit you to use or share online. At Tate we have to be really really careful about it. We are protecting artists as well as creating a great user experience. It would be good to look at themes that the artist addresses, that their work addresses, and activities for interaction broadly around that…. With Tate we did a kids activity around Lichtenstein but not branded as such, about artwork from dots. But there are things you can do… and thinking around what the artist address. That 1840s room was brilliant that we could just put the artwork out there… if only we could do that for everything… but we can’t! Getting other artists involved – a contemporary artist interested in that work – can be another way…

A4 – Tessa) I think every year the artists are becoming more flexible. When I was working 10 years ago just getting images on the website was difficult, now most artists are keen. Certain artists are particularly complex. There were moves to trademark the name “Picasso” for instance. So you have to think about this stuff first. And then you need to be creative about how address the issue. And if you are shooting video for instance then just including images you are fine to include.

A4 – David) This stuff is a creative challenge. What’s the human angle? Is there a twist? So for the Commonwealth Games we are looking at making a water cooler device with a secret beer dispenser for locals…. so there’s a human interest factor… the human interest is that there is a huge audience coming to Glasgow, will drink lots of beer, and the twist: what if we don’t want them drinking our beer…. and so voice recognition (not too complex at all – a phone, a computer, a human listening in!) will mean that those with a Scottish accent get beer, those without get water…. there’s a human angle and then using the public to give it a twist.

Q5) Thinking about sponsorship, or partnership… any examples of more creative ways to work with sponsors through the digital platforms that you have?

A5 – Rosie) Not particularly about working with sponsors. I’m not sure how interested they are about being collaborative with us…. with technology companies and developers though – as Rohan said this morning – is about a more collaborative aproach. A lot of the funding out there – the NESTA/AHRC fund for digital arts – are looking for more collaborative work here.

A5 – Tessa) We still find it hard to find sponsors for digital projects… maybe we don’t pitch it right, maybe our regular sponsors aren’t interested in digital. When we have had funding often part of the bigger funding process. I think the NESTA thing taught us the benefit of a real relationship with your digital provider. But that’s trickier with procurement processes – already a procurement type relationship. But maybe there is a need to restructure tendering processes. But the NESTA fund means you partner with the provider in the bid. But sometimes the technology provider may also own the idea… can be collaborative though. You don’t put digital to one side once done… you have to iterate.

A5 – David) Speaking from the point of view of brands. Savvy brands know that ads aren’t interesting any more, content is. Most stuff we do has cultural aspect. Markleting spend moving from ads towards content, to jointly created content. Questions here about “selling your soul to the devil” but otherwise huge potential for making content that’s genuinely engaging to audience, to customers, etc. And reach new audiences. But it’s about picking the right partners.

A5 – Rosie) we have challenges with sponsors. BP sponsor a lot of stuff but we have campaigners who oppose that. They look to us to boost their profile, but that also impacts on our too.

A5 – Tessa) And the approval too… everything needs approving for some sponsors. Really challenging for the practical arrangements.

Round up of the day

Christopher is starting to round up the day by saying that this is the sixth event in 13 months with engage. We will send round a link to the video

Sarah Yearsley, engage 

Keywords I found interesting today:

  • iteration – and the process of developing content online
  • play – really important
  • content
  • experimentation – liked hearing this. A lot of what loearning people do is about experimentation
  • failing small – making small changes and building upon them, to make bigger changes perhaps
  • be clear, think carefully – think about the benefits of what you do
  • unexpected outcomes
  • sharing models – engage, ARTIST ROOMS, and GENERATION really help here
  • digital space to meet – not just about content and structures, but spaces for people to meet
  • hidden content – loads hiddden on our website… great learning resources but can be hard to find. maybe where A/B testing comes here
  • digital fear – maybe still some of that but if we start small we can then think bigger as useful…

Sarah Yearsley, engage

Comment from David: the digital fear thing… the biggest challenge is the creativity, the ideas for content…. ironically people in this room are great for the hard bit, the content, the creativity… the technology is easier by comparison!

Back to Sarah:  And I will say what I say at the end of every event: There are some evaluation forms on this table. Please fill them in and let us know what you think. Either on paper or via SurveyMonkey.

Christopher: this event was a wee bit different to the london event because of feedback of wanting more discussion.

Sarah: the next engage event is at the Scottish National Portrait Gallery. Where we will hear about how we engage with audiences away from the gallery space – in the community, through games, etc. Also a free event. Please do book and come along – 23rd April.

Finally thank you all for coming, thank you to the galleries for hosting, thanks to Nicola for blogging, and finally thanks again to all of our speakers!

And with that we are done….

Find Out More

Related Resources

The delegate pack included a wide range of resources which will be of interest both to those who attended the event, and those following the blog (only). “These online resources were suggested by contributors as background reading and reference for the seminar. The selection aims to offer some starting points; from projects that contributors have found useful and inspiring, to details of many of the projects referenced by contributors in their presentations.

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Augmented Reality View of AddressingHistory Now Available for iPhone, Android or Nokia Ovi Phone

We are extremely excited to let you know that you can now explore an “Augmented Reality” version of AddressingHistoryusing your iPhone or Android device. You can stand on a street in Edinburgh and see who used to live there!

How does it work?

The AddressingHistory layer works with the Layar App to compare information about your current location (from your phone) and the geo-referenced entries in AddressingHistory to work out which historical residents and businesses used to be located near where you are standing at that moment. These are displayed as “points of interest” – little icons that hover over the appropriate locations.

On your phone you will see these points of interest – historical people and places of business – overlaid on a live image from your camera. Moving the camera around lets you see historical addresses in all directions. Tapping on the resident brings up their record from AddressingHistory and will sometimes be illustrated with an icon representing the profession of that addressee.

Screenshot of the AddressingHistory Augmented Reality layer.

Screenshot of the AddressingHistory Augmented Reality layer.

Above is a screen capture of the view at night looking out of our offices but we will add some additional images to the website along with more information about how to use the layer shortly.

 It all sounds complicated but it’s actually very easy to use once you are all up and running.

How to Install 

To use the AddressingHistory Augmented Reality layer you will need to download and install the Layar App on a compatible iPhone, Android or Nokia phone.  Once you have done this and have opened the app you need to add the AddressingHistory layer as a favourite. To do this search for “Addressing History” within the App. Alternatively you can do directly to the layer page (http://www.layar.com/layers/buildar11124) as shown below:

Image of the Addressing History Layer download screen.

Image of the Addressing History Layer download screen.

 

QR code leading to the AddressingHistory Augmented Reality layer

Once you have added the AddressingHistory layer as a favourite you can start exploring the history of Edinburgh street by street – a perfect weekend activity!

The layer was built by the very talented EDINA software engineers using the buildAR tool. If you are interested in finding out more about the properly geeky parts of creating great geographic content for mobile phones then take a look at the occasional EDINA Mobile Geo blog.

Please do give the layer a try and let us know what you think – we think you’ll agree that this is a fantastic new way to browse AddressingHistory. We’d love to hear your feedback and experiences.

And if you think this is exciting…

Look out for another update from the AddressingHistory team very shortly with news of what we’ve been working on for the last few months…

 

JISC Observatory Augmented Reality Report

My report on Augmented Reality for Smartphones is now open for comments here on the JISC Observatory blogSome of the content has previously been previewed on this blog.  Aimed at developers and content publishers who want to take advantage of the latest developments in smartphone and augmented reality (AR) technology, the report has an overview and comparison of different AR “browsers”, frameworks and publishing platforms. It also discusses  emerging standards and usability issues and anti-patterns that developers should be aware of before designing an AR experience. And there is a  section reviewing existing applications of AR in education that should inspire educators to give AR a bash. There is still a bit of time to incorporate some changes to the report so please do leave comments either here or on the JISC Observatory blog.  If you are interested you might also be interested in the interactive session I’ll be giving on this at the Institutional Web Managers Workshop in July.

Comparing AR Browsers

I’m currently researching capabilities of augmented reality browsers as part of a future JISC Observatory Report on Augmented Reality In Smartphones, aimed at helping developers and content publishers working in Higher Education exploit this technology to create novel and exciting new learning experiences. If all goes well this report will be in its final stages in the New Year.

I’ve started off by developing a classification of augmented reality browsers that aims to assist developers and content publishers to navigate the confusing landscape of applications and frameworks that has emerged as augmented reality technology becomes increasingly ubiquitous. There are some existing taxonomies of augmented reality applications in general, such as Papagiannakis et al. , but as far as I know there is no existing classification of the browsers and application frameworks recently made available on smartphone devices.

The table below shows the results of several days research trawling through documentation and experimenting with the browsers on our development phones (iPhone 3GS and Android Legend).

classification of AR browsers

AR browsers

A full explanation of the classification criteria I’m working with would take several blog posts, so you’ll have to wait for the JISC report, but below I give a very brief summary and report some early findings. it will be interesting to get feedback from members of the geo mobile community on whether the classification ( alway contentious) makes sense to them.

Criteria 1: Registration and tracking

GPS/sensor yes / no
Markerbased yes / no / API / src / plugin
Markerless yes / no / API / src

Criteria 2: Built in User Actions

Post text user can post a text message to the current location / orientation of the handset. Often users can choose a 2d icon or sometime a 3d icon to represent the message in the browser reality view.
Post image user can choose an image already in the handset gallery to the current location /orientation of the handset.
Post snap user can take a picture using the device camera and then upload the image to the POI server
Post 3d user can select a 3d model and make it viewable to public or friends at the current location orientation of the handset.
WebView the developer can offer arbitrary web based services  to user through an embedded web viewer.
Social the user has access to social network platform including common actions such as follow, invite, comment etc. Typically user generate content such as posting text messages can be configured so that only friends in the users social network can see the content.
Visual Search user can take photo of an real world object such as a book cover and obtain information about the object using image recognition technology

Criteria 3: Publishing API

Crowd crowd sourced content is published by regular users using facilities available in the browser itself, Typically, images, audio clips and text as well as a predefined gallery of 3d objects are available for crowd sourced content publishing.
Open [key] Platform provides an API that allows developers to publish their own data. For open keys there is no registration fee for developers and no practical limit on the users access to the published content. This also includes platforms that allow developers to publish their content without any key or registration at all.
Commercial [key] A publishing API is available but some kind of fee or restriction on use is applied by the platform provider.
Bundled data is bundled into the app itself. This assumes developer has access to the browser source code and can therefore create and publish their own apps for download.

Criteria 4: Application API

Open [key] A developer can reuse browser code and APIs to create their own version of the browser and are free to publish the application independently of the platform provider.
Restr[icted] A developer can create their own version of the application but license restrictions apply to publishing the app.
Com[mercial] a commercial license is required to develop applications using the framework/API.
Custom[ize only] The developer cannot add any real functionality to the application but the visual appearance can be changed and optional functionality switched on or off.

Criteria 5: AR Content

2d POI are represented by 2d image icons, text or bubbles. Typically the icons can be touched to activate an action ( more information view, map view , directions, call etc.)
3d a 3d object can be superimposed on the reality (camera) view in 3d space to give the impression that the object is part of the natural environment.
3d-anim[ated] a 3d object is superimposed on the reality (camera) view and parts of the model can be made to move using 3d animation techniques.

Criteria 6: [P]oint [O]f [I]nterest actions

Info ability to link to a web page with more information about the object
Audio ability to play a sound clip
Video ability to play a video clip
Music play music track on device music player
Map/Take Me There see POI on as pin on map with option to show route from current location to POI location.
Search [shop] ability to find search results using search engine or shopping channels
Call can click button to make phone call to number in POI response
Email can write email message to email address provided in POI response
SMS can write SMS text message to mobile number provided in POI response
Social various social network actions such as comment, share, profile
Events allows developer to define their own events when user interacts with POI

Criteria 7: offline mode

Online only application requires a network connection at all time to work properly
Offline application also works offline – data is updated by obtaining a new version of the application
Cached layer Channels or layers can be cached while online.

It’s possible to view the criteria in the table from the perspective of the user ( I want to do cool stuff) and from the perspective of the developer ( I want more control over want user can see and do). To visualize this I scored the browsers against user and developer preferences, using a fairly arbitrary scoring system against the criteria discussed above and adding an extra “build quality” criteria to score the user axis and “developer tools” criteria to the developer axis to get the bubble chart below. The size of the bubbles represent the corporate strength of the organisation behind the browser. As the AR browser game is a winner takes all land grab, having some strong venture capital or solid private investment is not an irrelevant consideration in choosing a tool that meets your needs. It goes without saying that charts such as that below need to be taken with a pinch of salt. It all really depends what your needs are as a developer or content publisher.

What we left out

We did not include the following browsers in our evaluation:

SREngine: this looks like a promising framework for performing visual search but appears to be focused on the Japanese market for the moment. As a result we struggled to get enough English language documentation to fill in our classification matrix and also could not get the app from the UK AppStore.
GeoVector World Surfer: World surfer provides an appealing browser that allows you to point the handset and discover POI. There is a reality view but this only works on a single POI the user has already selected. There does not appear to be any developer access to either publishing or application framework at this point.
AcrossAir: Is an AR browser that is sold as a marketing tool to content providers. The vendor controls both publishing and application development so there is not much scope for developers to utilize this platform unless they have a marketing budget.
RobotVision: One of the most impressive independent offerings. But there are no APIs for developers and the project seems to have stalled with no recent updates on the AppStore.